#ifndef _PLAYER_H_
#define _PLAYER_H_

#include "UIElement.h"
#include "Stats.h"
#include <string>

class PlayerChar : public UI::UIElement{
	public:
		std::string Name;
		Stats *Info;
		
		PlayerChar(void);
		
		void Draw(void);
		
		int Level;
		int Exp;
		void addExp(int ExpToAdd); //Will auto-level character
		
		int getTNL();
		
		int X;
		int Y;
		
		//Male = 0; Female = 1;
		int Gender;
		
};

extern PlayerChar *Player[4];

#endif
